The whole Trendspotting & Future Thinking class was at the movies last night! You could see this as a lecture where popcorn was served, the chairs were more comfortable and you couldn't ask questions to the speaker. It felt good when I saw a friend in Hötorget who said "What a sweet course!" when I told him I was going to see a movie named "Wall-e" as part of a course.
The 90 minutes of time during which I watched Wall-e was a mix of high emotions; despair, ecstasy, pride, etc. It was surely great entertainment. The movie qualifies as a good one as far as the time it gets to watch it is concerned. I might even confess to having wet eyes at a scene or two.
However, I started reflecting back on what I've seen as soon as half an hour passed after I've seen the movie. For one thing, the makers of this movie had an obvious motivation to brainwash the audience about the superiority of the Apple products. Since the movie is set in the future, seeing the I-pod in a good condition where no other device has really survived, and hearing the I-Mac boot-up sound as Wall-e's waking-up signal, was clearly an Apple commercial: An advancement from the concept of "product placement" to "brand placement".
As I read some information about the movie prior to going to the theater to see it, I had observed that one of the most praised features of this movie was that two-thirds of it included no speech. And apparently the other one-third 'speechful' part counts the robot-talk as speech. I'm going to come back to this later.
I could not decide whether to look through the eye of a juvenile or an adult while trying to reflect on this movie. However, doing either, I found it really hard to be completely happy with Wall-e.
The two key notions rule the human life in this dystopia: "
Axiom" and "Buy'N'Large". The movie seems to do a good job of scaring its audience with skyscrapers built using garbage, and "Buy'N'Large" is supposed to hit you in the face as the overruling slogan that has caused all this mess. But hey, welcome to green capitalism: The movie is launched as part of a whole package that includes a video game and toys made for its characters. Welcome to benign green consumerism: Do your job and contribute to Wall-e's cause by buying stuff! Well, I guess it is an "
axiom" nowadays that any and everything comes with a market of its own, so maybe I'm being overcritical...

Looking at Wall-e as a movie that targets children, one still cannot do away with the possible issues it might cause in little minds. I'm sure pedagogues might provide further and better insight into these matters: For instance, the movie is set in an atmosphere where all the "humane" beings we see are ironically non-humans: Robots. The story runs the risk of strengthening kids' bondage to the material world, which should be the very thing that it criticizes. Take these with the fact that there's very little speech, most of which is digital speech anyways. Is this going to be helpful in anyway? Besides all this, don't you think little ones will annoyingly and constantly want to have a Wall-e toy, and possibly its psp game after watching this movie? And I'm not even mentioning the brand placement that aims to breed new Apple consumers. All these are lined-up as if the real motive is to create a niche market segment in which the "trendy" thing is to be environmentally-conscious.
I'm aware of the fact that this is Hollywood after all, and maybe not to be taken too seriously. However,
some of the reviews you can come accross on the internet praise this movie in such a way that it is impossible to write a few paragraphs of your own in objection.